Macromedia Freehand Sierra

Welcome to the quick and easy way to run Freehand MX on a newer Mac. This software solution is intended for current users of FH on Macs.

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Note: 4.26.2021 – OSXFH will NOT run on Apple’s new M1 chip. We are working on porting OSXFH to the new machines via Parallels V16.5 .

We are a small design company that relies heavily on Freehand MX and successfully runs the software on the latest Mac OSX on Intel Apple computers.

We are providing our software solution to FH MX users in cooperation and coordination with the FreehandForum community.

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is hosting a forum dedicated to support the users of OSXFH solution.

OSXFH is a software file that works within Parallels desktop software for mac. Parallels is a hardware virtualization software for Mac computers used to run windows/linux/unix and former MacOSX operating systems. Parallels runs these virtual machines within files called .pvm – (parallels virtual machine).

Sierra

We supply the custom OSXFH.pvm file which Parallels can open and run.

Within OSXFH.pvm are preinstalled full working versions of:

OSX Snow leopard 10.6.8 and Freehand MX 11.0.2, no passwords, codes or serial numbers needed.

Migration assistant is also available within Snow Leopard server in case you want to migrate other software programs from a computer running snow leopard and rosetta apps, such as: Font managers, design utilities, Photoshop or Illustrator (pre-CC), Fonts, files and other discontinued apps.

Mac System Requirements: (updated April-2021)

Any Intel Mac Computer running the following OSX:

Big Sur

Catalina 10.15.1 & higher

Mojave 10.14.1 & higher

High Sierra 13.3.2 & higher

16 Gb of RAM is optimal and 15GB Hard drive space.

To Run OSXFH on a new Intel Mac you will need to:

1. Purchase the ‘Parallels Desktop for Mac V16’ software from Parallels.com or use the 30 day trial. *2

Parallels Desktop V16 is backwards compatible to High Sierra OSX 13.

Please purchase via our affiliate link below so we can track & show Parallels how large our user community is: *2

2 Purchase the OSXFH.pvm file from us via paypal. Price $125-

We will send you a download link within 24 hours of purchase to the email address used to purchase via Paypal.

The OSXFH download file is large, 4.5 GB – because it contains the fully functional Snow Leopard OSX 10.6.8 and the Freehand software preinstalled.

Please read the install page before installing.

Do not install Parallels till you have downloaded the OSXFH.pvm. Read the install instructions – otherwise Parallels will install windows OS as default.

Macromedia Freehand Sierra

*2 We recommend 16GB+ of RAM for your system, OSXFH will run on the Virtual Machines available RAM to a max of 8GB within Parallels Home version and a max of 128GB RAM within the PRO Version.

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We ask that you honor our efforts and not share/pirate our OSXFH software package. We in turn will strive to keep it functional for the years to come as well as expanding our online knowledge base & support. We will test and check compatibility with all major OSX and Parallels software updates and will inform you when it is safe to update. Meanwhile please keep updating any of the usual software updates, especially the security updates and patches.
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I am concerned about Apple’s move to its own home-grown processors.

It’s not because I’m worried about the new silicon, or Apple’s ability to make high-performance CPUs, or even because I am worried about changing architectures. I survived the move from Motorola 68K processors to PowerPC, and PowerPC to Intel.

I’m still using High Sierra on my 2016 MacBook Pro. I still have legacy 32-bit software I use professionally, and I also boot this computer into Windows with Boot Camp to play games like Fallout 4 and Witcher 3 that won’t run in Parallels.

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I am concerned about the switch to Apple Silicon because I’m worried about what it means to archivists and historians.

I understand why Apple is doing it. I get it, I do. But I’m really worried about what it means to the legacy of the late 20th century.

Desktop publishing revolutionized human communication. It’s hard to overstate what a Big Deal desktop publishing was. It arguably democratized communication more than any other invention since the printing press. It fueled an explosion of creativity and led to a boom in the underground ‘zine scene.

PageMaker, the first DTP software, revolutionized entire industries…plural. Overnight the entire publishing community moved to it.

And, of course, mergers and acquisitions happened as the disruption shook itself out. Aldus, the startup that created PageMaker, got swallowed by Adobe. Quark arose to compete, and a lot of the industry jumped ship, since QuarkXPress was objectively better. Then Adobe created a new program, InDesign, which was objectively better than QuarkXPress, and the industry moved on. That’s how capitalism is supposed to work, right?

But here’s the thing:

A vast chunk of the history of desktop publishing, including countless underground ’zines of significant cultural and historical value, are still tied up in old files. Old files that can still be accessed, albeit with difficulty.

InDesign CS6 can open PageMaker and QuarkXPress documents. Later versions dropped the ability to open PageMaker files.

Old Mac emulators like SheepShaver can open even older files, by running ancient PowerPC apps directly. I recently rescued a bunch of old ‘zines I published in the early 90s this way.

But a window is closing.

It’s starting to close even without the move to Apple Silicon. When I set up a SheepShaver PowerPC Mac emulator to install the software to rescue these files, one of the pieces of software tried to contact activation servers that went offline in 1999. I had to do a bit of hacking to get the software to install.

I opened PageMaker 4 files in PageMaker 6, opened the PageMaker 6 files in InDesign CS6, and opened the InDesign CS6 files in InDesign 2020.

I opened Macromedia Freehand files in Freehand, saved them as EPS, opened the EPS files in Illustrator 6, saved them, and opened them in Illustrator 2020.

Now here it gets tricky.

InDesign CS6, the last modern app that can read a PageMaker file, won’t run on new versions of macOS because it’s 32-bit only.

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It won’t run in emulators like SheepShaver because it’s OS X only.

SheepShaver and InDesign CS6 both won’t run on Apple Silicon.

We are on the cusp of losing the ability to open PageMaker files completely.

In a perfect world, someone would write a Mac emulator that lets you emulate a High Sierra Mac on Apple Silicon hardware, just like SheepShaver lets you emulate a PowerPC Mac on Intel hardware. If you can bring old software and old emulators with you, those people—historians, digital archivists, and the like—can, with enough faffing, still recover the rich legacy of information from the early days of desktop publishing.

But for various arcane technical reasons, writing an emulator for x86–64 on ARM is a huge undertaking, something beyond what an open source project is likely to do. I honestly don’t see the open source community writing a Mac emulator that will run High Sierra on Apple Silicon. Emulating x86 on ARM is an enormous project, one that requires a well-resources company to do.

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A company like…Apple.

It turns out Apple has done this. It’s called Rosetta 2 and it’s built into Big Sur.

Macromedia Freehand Sierra

What I’d like to see is Apple donate code to emulate an Intel processor on ARM to the open source community, so they can build an emulator for Intel Macs. This would permit access to ancient files and legacy software—albeit with rather a lot of faffing—and permit access to apps and files all the way back to the PowerPC (and 68K, since the PowerPC system 9 has a 68K emulator). This would, I feel, show corporate responsibility on Apple’s part, without really costing them anything. The Intel emulation is already done.

But without that? I really do feel we as a society are, in the relentless march of late-stage capitalism, destroying part of our own history simply because there’s no profit in keeping it.

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And that worries me.